Ruthless and evil, the God of Hollows possessed unfathomable powers. As the forefather of all hollows, he was feared by many. However, he decided to seal his nefarious blade for eternity and vowed never to kill again. May 21, 2018  In this God of War guide, we’ll take you through Konunsgard, where you’ll complete the “Hail to the King” Favor and unlock and complete “The Fire of Reginn” Favor to free a dragon.

  1. Hail To The King God Of War

As for boss fights, the developer is being wilfully vague at present. 'Hallownest's greatest warriors raise their blades,' it says, 'Prepare yourself for giant new boss fights against the ultimate foes. Each new battle intertwines with the Godseeker's quest.' The new game mode, meanwhile, is something 'long requested' and a 'classic for the genre', and those hoping for information on the new Glorify Charms are completely out of luck for the time being.Gods & Glory is due to arrive 'early 2018' and will be free to all players. And that will soon include those on Switch.

Team Cherry announced Hollow Knight for Switch last January. However, it admitted that development had proven more complex than expected on Nintendo's platform, moving release to the early part of this year. A proper release date for Hollow Knight on Switch still isn't forthcoming, but Team Cherry has provided the next best thing - a first look at the game running on the console. 'We're now hitting our frame-rate targets (Gotta go 60!), load targets and cleaning up lots of little niggling bits alongside some serious testing', it says.When Hollow Knight finally arrives on the platform, it will include the The Grimm Troupe and Hidden Dreams expansions at launch; Gods & Glory will release for free at a later date, due to the team's current workload. 'As much as we'd have loved to sneak the new content pack in ready for Switch launch,' explained the developer, 'we'd kill ourselves in the process.' Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission.

For more information, go.

. Matt Sophos.

Richard Zangrande Gaubert. Cory BarlogSeriesReleaseApril 20, 2018Mode(s)God of War is an video game developed by and published by (SIE). Released on April 20, 2018, for the (PS4) console, it is the eighth installment in the, the eighth chronologically, and the sequel to 2010's.

Unlike previous games, which were loosely based on, this installment is loosely based on, with the majority of it set in ancient in the realm of. For the first time in the series, there are two protagonists:, the former Greek God of War who remains the only, and his young son Atreus; at times, the player may passively control him. Following the death of Kratos' second wife and Atreus' mother, they journey to fulfill her promise to spread her ashes at the highest peak of the. Kratos keeps his troubled past a secret from Atreus, who is unaware of his divine nature. Along their journey, they encounter monsters and.Described by creative director as a reimagining of the franchise, a major gameplay change is that Kratos prominently uses a magical instead of his signature.

God of War also uses an, with the game in, as opposed to the cinematic camera of the previous entries. This was the first time a utilized a one-shot camera. The game also includes elements, and Kratos' son Atreus provides assistance in combat. The majority of the original game's development team worked on God of War and designed it to be accessible and grounded. A separate short, was released in February 2018 and follows Atreus on his first adventure.God of War received universal acclaim for its narrative, world design, art direction, music, graphics, characters, and combat system. Many reviewers felt that it had successfully revitalized the series without losing the core identity of its predecessors.

It received a number of perfect review scores, tying it with the (2005) as the highest-rated game in the series, as well as one of the highest-rated PlayStation 4 games of all time on the. The game performed well commercially, selling over five million copies within a month of release and over 10 million by May 2019, making it. Among other awards and nominations, God of War was awarded by numerous media outlets and award shows. A was released in August 2018, followed by a four-issue published from November 2018 to February 2019.

Does the voice and cinematic for in the game, replacing longstanding voice actor, who had voiced Kratos since the, and also did the motion capture for him in 2013'sDuring early development, there was talk about having a different protagonist for the game, but it was decided to keep Kratos. Referencing the character and the, Barlog said that just like Mario, 'Kratos is intrinsically tied' to the God of War series.

In regards to the new changes, Barlog said that:I knew I didn't want to simply reboot the franchise, starting over with a retelling of the origin story. I wanted to reimagine the gameplay, give players a fresh perspective and a new tactile experience while delving deeper into the emotional journey of Kratos to explore the compelling drama that unfolds when an immortal demigod makes a decision to change.Barlog explained that Kratos had to change his cycle of violence and learn how to control his rage.

He said that Kratos had made many bad decisions, which led to the destruction of, and wanted to know what would happen if Kratos made a good decision. The birth of Barlog's own son influenced the idea of Kratos' character change. The canceled live-action was also an influence. The bond between Kratos and his son is at the heart of the game, and Barlog said 'This game is about Kratos teaching his son how to be a god, and his son teaching Kratos how to be human again.' Referencing the character, Barlog said that in regards to Kratos, 'We've already told the story of The Hulk. We want to tell the story of Bruce Banner now.' One of their goals was to make Kratos 'a more nuanced and interesting character.'

In changing the narrative focus, Studstill said 'I think we inherently knew the franchise needed to evolve in that emotional beat and be something meatier for the older generation of gamers.' Christopher Judge, best known as from, replaced as the voice of Kratos; Carson had voiced Kratos since the original God of War. Commenting in response to the change, Carson said, 'Sony went in a new direction.' Barlog explained that the way the previous games were made, they were able to have someone else do the instead of the voice actor. Although Carson had done the motion capture for Kratos in Ascension, Barlog said the actor change was made because of the type of camera work they wanted to do. For the new camera work, they needed someone who was closer to Kratos' size to do the motion capture along with a child.

Carson was unsuitable for this because he was much shorter than Kratos, who is over 6-feet tall: 'Offsetting Carson's height for the size of a child, it turned out it was going to be almost impossible to try and actually shoot them and go in and redo the animations.' Judge was chosen because he was 6-foot-3 and had the body of a professional football player. He was also chosen because of the chemistry with his then-10-year-old co-star, Sunny Suljic, who plays Kratos' son Atreus; Suljic's opinion was also sought in making the decision, and out of all the auditions, he liked Judge the most. The two bonded well, and Judge described his time with Suljic as time he had missed with his own children. In stepping into the role of Kratos, Judge took it as an opportunity to add something new to the character. He researched the character and Carson's performance, but decided not to imitate it. Since Santa Monica was going in a new direction, he decided to start fresh.

Judge was thrown off when he first read the script, stating it 'was a real script', and not just 'a way to get into battles.' He said 'it was really this great story of this relationship and this crazy mythology.' While Judge did all of Kratos' motion capture for the cinematic scenes, stuntman Eric Jacobus did all of Kratos' combat motion capture; Jacobus was found by God of War 's animators on. Instead of going directly to Santa Monica to audition, Jacobus recorded an audition tape and they immediately hired him.During E3 2016, mistakenly reported that Kratos' son's name was Charlie, which Barlog laughingly denied. In January 2017, after a fan downloaded the God of War and saw the track's details that said 'An introduction to Kratos and Atreus', Barlog confirmed on that Atreus was in fact the son's name. Barlog said that Atreus was unaware that Kratos was a, and did not know about his past. They did not reveal details of Atreus' mother prior to release due to her being a critical part of the story.

Barlog stated that during gameplay, Atreus would be 'like magic, an additional combat resource, and the player is training him and teaching him.' The developers stated that Atreus would not be a burden during gameplay. The team experimented with several different approaches for Atreus to ensure that he was an empowering presence. Barlog said he did not want the game to be an where the caused a problem for the player. Their goal was for Atreus to enhance Kratos' capabilities without Atreus becoming a liability.

This resulted in the developers designating a command button for Atreus as well as for him to act freely. During combat, Atreus was also designed to call out enemy locations, as due to the camera being closer to Kratos, some enemies may be difficult for the player to see. Jason McDonald said it took a lot of iterations with the enemies and Atreus to make it all work together.Early in development, it was suggested for Atreus to be cut or to significantly minimize his role due to the many developmental challenges and financial expense. Barlog stated that the game could have worked without Atreus, but it would have been completely different, likening it to that of the 2013 film.

Barlog said that with just Kratos, it would have been 'one character who talks to himself occasionally, but generally, it will be very silent and everyone will talk in old Norse, so that you won't understand anything anybody's saying.' After hearing Barlog's case, Sony gave him the freedom to incorporate Atreus. Lead level designer Rob Davis also noted that with Atreus, it allowed for 'significant gameplay and storytelling opportunities that might not otherwise been possible.' After God of War was revealed at E3 2016, it drew comparisons to 's (2013), a game that also featured a father-child type story and gameplay. Barlog felt that it was 'fantastic' to be compared to that game and found it odd that some people considered the similarities to be a negative thing. Although he did not directly state that they were influenced by The Last of Us in developing God of War, he did say 'I think we're all inspired by each other.'

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God of War – The Official Novelization. (1st ed.).:.External links Wikiquote has quotations related to:. on.