The review of this product is based on a re-released version of the game. Because of this change of medium and the passage of time, it is possible that there are slight factual differences between the original retail product and the version reviewed. The following review should be used as a reference for how well the game stood up over time rather than an evaluation of how it would have scored based on its original release date.It's a rare case of excellent timing for the Virtual Console this week, as the latest addition to the Wii Shop's lineup of emulated classics is perfectly themed for Halloween -.
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This LucasArts-developed co-op run-and-gun is a cult classic that first arrived on the SNES and Genesis back in 1993. At the time, it wasn't particularly well received - but its audience has grown considerably over the years, to the point where this game has been one of the most requested additions to the VC selection since even before the Wii launch. We were asking for it ourselves. And now, it's finally here.Zombies Ate My Neighbors is a love letter to B-grade horror films. It's filled with all sorts of goofy monsters and second-fiddle villains, and the whole thing's played more for laughs than scares - you'll come up against shambling zombies, of course, but also alien pod people, knife-throwing munchkins, madmen with chainsaws and colossal, 20-foot-tall babies. It's quite a collection.And all the while your job is to outrun each and every one of these enemies and be the first to reach the titular neighbors, a set of helpless non-player characters strewn throughout each level that you rescue from a terrible, brain-eating death by simply running up and touching them. Each level in Zombies Ate My Neighbors, then, plays out a bit like an action game and a bit like a scavenger hunt - you're blasting baddies to bits all over the place, but you're also scouring the map from top to bottom and side to side at the same time, looking in every little corner for those hidden, helpless neighbors.
Voorhees always gets a little over-zealous with his gardening next door.Zombies Ate My Neighbors is well regarded for several reasons, so I can do a quick run-down of the high points. First, it includes support for two-player cooperative play.
Having you and a buddy both on screen at the same time, working together to take on the endless amount of undead, is a lot of fun - the run-and-gun genre in particular always seems to work better when friends can play together.Second, the arsenal of items available here is unparalleled in variety. Your main weapon is a squirt gun filled with holy water, which is already wacky enough. But then you get exploding soda cans, rotten tomatoes, popsicles, plates and cutlery, a weed-whacker and a bazooka to use in creaming the creepy corpses - and there's more where that came from. Medical kits restore your health, keys open locked doors, and there are even inflatable clowns that you can deploy as decoys, to get enemies chasing after you to stop and attack the bouncing Bozo instead.And, last, the presentation here is just spot-on. The B-movie vibe is re-created wonderfully, the look and animation is done very well and the soundtrack is filled with impact right from the start.So, overall, an incredibly solid experience - and one that certainly deserves its cult classic status.Now, let's pause here for just a second.
The text you're reading right now wasn't a part of the original published review for Zombies Ate My Neighbors - I'm adding this after the fact, because an error was brought to my attention after the first version went live. I originally shifted gears, at this point, to talk about some of the game's negative aspects. But, it's been pointed out to me, my criticisms weren't fully informed.I first complained about the game's diminishing neighbor count.
Because, in the game, you start off with 10 neighbors to save in Level 1 - but if you don't manage to save them all then your total count will decrease. So you could start Level 2 with only 9 people to save. Then 8, then 7, then all the way down - you could find yourself halfway through the game, but with only one single neighbor left to locate in each level. I thought this was a bit unfair, because it made the game nearly impossible to finish past that point - you'd almost certainly be forced to start over from the beginning.It was brought to my attention, though, that you can actually win back lost neighbors.
If you earn a high enough score in any given level, the game will reward you with a bonus neighbor - replacing one of those you might have previously lost. In this way, you can work that total neighbor count all the way back up to the maximum of 10. A pretty reasonable counter for what I thought was a low point of the design.Second, I complained that the very nature of hunting down the hidden neighbors could be frustrating - that there was no way to know where the neighbors are to be saved without just walking around the entire level and stumbling across them.
Well, I was wrong about that too. The game has a radar built in (it just needs to be toggled on, since it's turned off by default) and it can help you get a fix on the locations of the remaining, yet-to-be-rescued civilians. The radar isn't a perfect solution, since it doesn't display the entire level at once - so there's still a bit of roaming around required. But it is a solution, rendering my original complaint pretty moot.So, dear friends, I can only beg your pardon for not getting every fact straight the first time around - clearly, the undead have already eaten portions of my brain. It just goes to show you how universally loved this game is, though, that stalwart defenders of its merits would rise up to make sure its quality is accurately presented here.
It takes a special game to earn that much lasting love from that many fans. Zombies Ate My Neighbors must really be that good. The VerdictYep, Zombies Ate My Neighbors really is that good.
This is one of those cult classics that absolutely deserves its accolades, and is certainly worth your investment of just 800 Wii Points to download in Virtual Console form. It's not a perfect game, but any negative points are minor, counterbalanced by thoughtful design, and can't compared to its positives - running and gunning through crazed neighborhoods, with a friend, killing zombies and wolfmen and plant monsters with popsicles is just too unique and novel an experience to pass up.
Grab this one soon, and have a happy, zombie-hunting Halloween.And, as a final note, the revisions made to the text after the first run of this review haven't altered the score assigned below - Zombies Ate My Neighbors was already named Impressive and given an Editor's Choice award. And if that's not enough to convince you to get surfing to the Wii Shop, here are some parting words from our own ZAMN superfan, Mark Bozon. 8 Presentation Impressive. Zombies Ate My Neighbors pays homage to the glory days of really bad, B-rated horror flicks - and does so beautifully well. The vibe is right on. 7.5 Graphics Not the most detailed visuals you'll find in the SNES library, but still animated well.
With that right touch of comedy. 8.5 Sound This impactful soundtrack will get you grooving. Which is important. You've got to feel the beat to be able to bulldoze truckloads of zombies. 7.5 Gameplay Hunting down and finding all those lost and hopeless neighbors can be a bit annoying, but running around with a friend and wielding the game's huge arsenal is a blast.
7.5 Lasting Appeal Over 50 levels total, and the game's tough enough that you probably won't be able to clear it your first time through.
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