Hearts of Iron IV. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. Hearts of Iron IV Cheats, Codes, Hints and Walkthroughs for PC Games.
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Content that breaks the spirit of these rules may be removed at moderator discretion. Plan around the speed of the unit. The whole division moves the speed of the slowest unit, for example you could have 11 battalions of light tanks going 12km/h, as soon as you add 1 battalion of line artillery it drops right down to 4km/h. (Support artillery is fine, doesn't reduce speed).You might have a armoured Breakthrough/Exploitation division and a 'hold the line' Infantry unit.
Very good advice to more or less match the movement speed, but regarding the division size it depends on several factors. Your manpower, the frontline to be covered and doctrine. Going down the superior firepower tree you can create a surprisingly useful 4 regiment sized division, just stack 2 inf / 2 art and some support battalions and you're golden. Great for holding long fronts where you don't really expect to advance much but just need the divisions.Similarly, as a minor killing off another minor it can often be more valuable to have multiple small'ish panzer divisions rather than 1-2 large ones. Norway fell quickly to my 4 Swedish 2 mot / 2 light tank divisions, but having just 1-2 of those would have left me with a shaky front line.
Keep it simple as Italy. I'm becoming sort of an Italy master.Just build Inf Equip, support equip, artillery, motorized, and light tank for your land army.Focus mostly on infantry divisions and just have a couple small Lt tank armies.
I mean, literally 2. And only a small number of factories building them.Don't build AA units, fighters are your AA and they're useful for other things too. Don't do antitank until you can afford the spare factories.Build only fighters until you have the factories to make CAS and Naval Bombers.You only have 11 docks so you're navy isn't strong much bigger. I'm currently vacillating between canceling it all but he new battleship until better tech is available or letting them all finish first.
But at the start the only modern ship echbis battleships. The rest have to be researched.Your production strategy also informs your research. Dont bother researching AA units. Dont bother researching heavy tanks. If you can't hope to build something any time soon there is no need to research how to build it.
Focus on what you're good at.Once you've got some conquests under your belt you can afford to get extravagant like the US, USSR, and Germany. Currently I invade suez, Gibraltar, Malta, and Corsica ASAP. This lets me divide and conquer.
It's so important that failure to do it pretty much means you are going to lose.In lieu of a powerful navy I use fighters and bombers on the royal navy, as you said. Fighters protect me from their bombers and give me air superiority. Bombers harass their ships back to port where I can port strike them to oblivion.I do build some subs for convoy raiding but don't make that a priority. I do build destroyers once I get destroyer 2.Otherwise i just use the fleet you start with. It's good enough to support naval invasion and for harrasing the UK if their fleet is divided. Rca rtb10323l remote. I've never had a problem.
The trick, as Italy, is to take Corsica and Malta ASAP, along with Gibraltar. It doesn't matter if they have 20,000 planes if there aren't any large airbases nearby.Also out your fighter up over Italy to protect the air. If they don't have any large airbases and are flying from Africa they should have poor coverage and it won't be hard for you to outnumber them.I think, once you take their airfields you'll see the numbers dropoff.You also need Germany to be strong as that takes heat off you. Can't count in that though. So just do what you can control.
As a human you are the best player in the game.
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